![]() ![]() I don't think that's the case for xbox controllers, but if you had an input pressed, that could have been the issue. Wish I would have known devs position on playing with a controller before buying Xbox One version. The names and everything were the same, but the USB hub they are connected to had changed name in the OS.ĮDIT: Some controllers interpret the 0 for analog controls as the position is was in when it was powered on. I prefer kb+m in most games anyway but wasn't sure if it leant towards a space sim or arcade shooter. This was not an issue for most devices, but Everspace recognized my joysticks as different devices. If you want to get rid of all these struggles, I would recommend you change your controller input settings to the inputs given below: Pitch axis Right Stick Y. I noticed after a full computer clean where the CPU pulled out of the socket (thanks AM4.) when I removed the cooler, my USB hubs got enumerated differently. These are used for freelook, supralight freelook and photo mode camera pitch/yaw. Thanks And good luck on your launch day 2. But some uf us actually prefer controller. Make sure to use the same value for both so it feels right. Originally posted by rockfishandi: Most of us would recommend Mouse+Keyboard, you can't beat the precision the mouse has. Do the controls look greyed out? The middle column is the controller inputs. Hey there, what you need to do is go to settings->input->customize controls and there reduce the sensitivity for 'Camera Pitch Axis' (bound to Mouse Y) and 'Camera Yaw Axis' (bound to Mouse X). I'd suggest you go into the menu -> input -> customize controls. If you want to get rid of all these struggles, I would recommend you change your controller input settings to the inputs given below: Pitch axis Right Stick Y. I noticed that my joysticks were not always detected quite the same. So, I fired up the 360 controller and it worked as expected.Ī not full return to centre is pretty normal for a thumbstick and that gets treated accordingly in hardware or at the driver level usually.
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